
Elements
I adopted five traditional Chinese elements: Gold, Wood, Water, Fire, Earth.
Elements affect how powerful a related spell can be and the resistance of chi damage of this element.
When reaching specific levels, special bonuses will be granted.
Maximum level of element mastery can be 100. It can be increased by absorbing essence with relic (affected by convert rate).


Monsters in this world have their own element cohesion. Different monsters may vary a lot in elemental resistance and this can cause drastic chi damage change. The Chinese traditional element rule clarifies the relationship between these 5 elements: gold counters wood, wood counters earth, water counters fire, fire counters good, earth counters water. To land lethal strikes on monsters, switch element wisely according to this rule.
Element menu showing element mastery. Full means 100 level

Gold
Level 25: + 175 max health, + 10 KP
Level 50: Get equal amount of gold whenever essence is drawn
Level 100: Gold rewards increase 40%

Wood
Level 25: + 250 max health
Level 50: + 75 IP
Level 100: Heal 30% IP health with 35% chance heal after casting spell

Water
Level 25: + 120 max chi, + 10 IP
Level 50: Water chi damage has a 25% chance of slowing 35% moving speed
Level 100: Water chi attack on a slowed enemy deals 100% more damage

Fire
Level 25: + 150 max health, + 8 IP
Level 50: Fire chi attack has a probability of 20% to set target on fire
Level 100: Fire chi attack has 8% chance of dealing extra 280% damage

Earth
Level 25: + 100 max health, + 100 max chi
Level 50: Earth chi attack has 25% chance twining target for 1.5 seconds
Level 100: Become invulnerable for 5 seconds when health reaches 10% (cooldown :150 seconds)